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Thread: Xpert Eleven-Foot.ie league [NEW TEAMS WELCOME]

  1. #3641
    First Team Dillonman's Avatar
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    Ah balls!!!!

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    Seasoned Pro holidaysong's Avatar
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    Quote Originally Posted by dfx- View Post
    Certainly not a comfortable last few weeks with the hackers at the bottom
    Desperate times call for desperate measures.

    Well done on the league win!

    Quote Originally Posted by dfclilywhite View Post
    So Holidaysong did you really play a full team?
    I was just waiting for UCD to get a third.
    As strong a team as possible actually. My players are a bunch of mercenaries though, I don't use a win bonus and they don't bother their hole..
    www.dundalkfc.com

    Colin Scanlon - hero!

  3. #3643
    Like the Fonz. Only a dog. Mr A's Avatar
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    So when does the next season start? And when exactly do players gain or lose skill?

    Going to be very hard to stop Cobh next year, considering their incredible form since the new man came in!
    #NeverStopNotGivingUp

  4. #3644
    Youth Team dfclilywhite's Avatar
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    Quote Originally Posted by Mr A View Post
    So when does the next season start? And when exactly do players gain or lose skill?

    Going to be very hard to stop Cobh next year, considering their incredible form since the new man came in!
    The new season starts whenever Sligoman picks a date.


    The change report is tomorrow I think. It might be Tuesday though.

  5. #3645
    Reserves Conroy's Avatar
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    Welcome Quay Celtic F.C,

  6. #3646
    Seasoned Pro dfx-'s Avatar
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    Quote Originally Posted by dfclilywhite View Post
    The change report is tomorrow I think. It might be Tuesday though.
    Yep, done at 5am two days after the last fixtures in all leagues.

    Ours was..ok. Took a big hit with the injuries and suspensions and draws/defeats at the end. 9 visible though. Disappointed with Babayaro and Bursic not increasing, but happy with Gyllensten and Dolan. And Breen still refuses to increase.
    The Model Club

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    and it's not gonna be three
    and it's not gonna be four
    it's more likely to be 5-1.

  7. #3647
    Coach superfrank's Avatar
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    What's the story with boostings?

    What are they? And are they needed?
    Extratime.ie

    Yo te quiero, mi querida. Sin tus besos, yo soy nada.

    Abri o portão de ouro, da maquina do tempo.

    Mi mamá me hizo guapo, listo y antimadridista.

  8. #3648
    Seasoned Pro dfx-'s Avatar
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    Boostings - Increased skill bars?

    Yes they are critical and are based on the average form of the players through the season, below 10 skill decreases, above 10 increases. Average form of at least 14 should get an increased bar.

    Really good Change Reports are 13-15 visible increases - a 23 year old 6 skill bar player becomes a 24 year old 7 skill bar. A couple of seasons of that sort of change report and a side in mid-table in the lowest division would quickly find themselves in the top division.
    The Model Club

    Tell all the Bohs you know
    that we've gone and won two-in-a-row
    and it's not gonna be three
    and it's not gonna be four
    it's more likely to be 5-1.

  9. #3649
    Coach superfrank's Avatar
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    I thought there was a fuss about boostings before the last season. Doesn't the league admin have to add them in for promoted sides?
    Extratime.ie

    Yo te quiero, mi querida. Sin tus besos, yo soy nada.

    Abri o portão de ouro, da maquina do tempo.

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  10. #3650
    International Prospect passinginterest's Avatar
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    I think that's boosting the skill of the new teams so they end up with the average skill of the existing teams. It doesn't really seem necessary with the 3 divisions as it gave the new teams a chance to bed in naturally.
    [SIGPIC][/SIGPIC]
    Tallaght Stadium Regular

  11. #3651
    Seasoned Pro dfx-'s Avatar
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    Ah, they're two different things.

    Promoted sides are left to fight for themselves and relegated sides too - which is why some sides are yo-yo clubs too good for one league and not good enough for the next level up. Boostings are generally where a team has been manager-less or inactive for a long time missing Change Reports and then a new manager comes in.

    In order to make that team at least competitive for the new manager, they can be boosted to the average skill level of that league by the admin.
    Last edited by dfx-; 28/09/2009 at 3:02 PM.
    The Model Club

    Tell all the Bohs you know
    that we've gone and won two-in-a-row
    and it's not gonna be three
    and it's not gonna be four
    it's more likely to be 5-1.

  12. #3652
    Like the Fonz. Only a dog. Mr A's Avatar
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    Just wondering- is it potentially a bad idea to accept friendlies against teams from higher divisions? Won't the inevitable hammerings just wreck a lot of players form?
    #NeverStopNotGivingUp

  13. #3653
    Viva El Presidente! sligoman's Avatar
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    There's been 2 new teams since the season ended, I've boosted them as they're going to be going into Division 2 and all the other teams there have been around for a season now. Should I boost any others?

    There's 31 teams now, so to make things even I think I'll de-activate the manager who's been inactive the longest length of time, which is thischarmingman. Then I'll create a new season with 3 divisions of 10, 3 up and 3 down playing twice a week, same as this season then. That ok with everyone?
    Life without Rovers, it makes no sense...it's a heartache...nothing but a fools game. S.R.F.C.


  14. #3654
    Coach superfrank's Avatar
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    Sounds good to me.
    Extratime.ie

    Yo te quiero, mi querida. Sin tus besos, yo soy nada.

    Abri o portão de ouro, da maquina do tempo.

    Mi mamá me hizo guapo, listo y antimadridista.

  15. #3655
    International Prospect DmanDmythDledge's Avatar
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    Quote Originally Posted by Mr A View Post
    Just wondering- is it potentially a bad idea to accept friendlies against teams from higher divisions? Won't the inevitable hammerings just wreck a lot of players form?
    No.

    Originally posted by: iwe

    The form is affected by the performance in the games and in some aspect the results of the game. There are a lot of factors involved but to be general you can take this as a fact:

    1) The size of the form changes are depending on the player's current form. If the player gets a positive affect on the form the form change is percentage of the form the player doesn't (the form left to 20 form bars). If the player gets a negative affect on the form the form change is percentage of the form the player current has. This means that if a player has a high form the form reductions will be bigger and the form increases will be smaller and vice versa.

    2) Directly after the match all players in the squad will get a normal form update that has nothing to do with the match itself and is only depending on the players' hidden form tendency and a random value. This normal update will mostly have greater affect than any form affect due to the match.

    3) The form changes due to performances and results in a match are depending on you and your opponents team strength. If you play a match against a team that is weaker than your team the team is expected to win and therefore the form will not be affected very much if you win. But if your team play against a stronger opponent the form increase if you win will be greater. This also works vice versa so if you lose against a weaker team the negative affect on the players will be greater.

    This means that if you have are weak team you will NOT get affected by the losses as much. And if you have a really strong team you will not gain very much form when you win or perform well cause you are expected to win.

    4) The team parts has some simple mission (very general speaking)
    * The goalkeeper is supposed to prevent the opponents from scoring on the chances they have created
    * The defenders is supposed to prevent the opponents from creating chances
    * The midfielders are supposed to create chances
    * The forwards are supposed to score on the chances

    If a team part succeed in its "mission" the players in that team part will get a positive affect on the form proportional to the extent of the success.

    This means that if the team creates 15 chances and no goals. The midfielders will get a quite a significant form increase but the forwards will get quite a significant form reduction.

    The actual result of the game, if you win or you lose or the match ends in a draw is NOT very important to the form changes.

    Conclusion:
    The form changes due to match performances are depending on your opponent. If you win against teams that are stronger then yes you will get a bigger positive affect in the player's form. But if you lose a match against a stronger opponent you might still get a positive affect on the players' form if the team made a good performance. The form changes are depending on your team's performance compared to what was expected from the team against that opponent.


    Quote Originally Posted by sligoman View Post
    There's been 2 new teams since the season ended, I've boosted them as they're going to be going into Division 2 and all the other teams there have been around for a season now. Should I boost any others?

    There's 31 teams now, so to make things even I think I'll de-activate the manager who's been inactive the longest length of time, which is thischarmingman. Then I'll create a new season with 3 divisions of 10, 3 up and 3 down playing twice a week, same as this season then. That ok with everyone?
    Are UCD getting deleted?

  16. #3656
    Seasoned Pro Bluebeard's Avatar
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    Quote Originally Posted by DmanDmythDledge View Post
    Are UCD getting deleted?
    Is the boss man really in? I'd say give TCM a shout before deleting him - he was reasonably active for a bit, I thought
    That question was less stupid, though you asked it in a profoundly stupid way.

    Help me, Arthur Murphy, you're my only hope!

    Quote Originally Posted by Dodge
    I bow to no one. bar Bluebeard and Mr A

  17. #3657
    Reborn thischarmingman's Avatar
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    Quote Originally Posted by sligoman View Post
    There's been 2 new teams since the season ended, I've boosted them as they're going to be going into Division 2 and all the other teams there have been around for a season now. Should I boost any others?

    There's 31 teams now, so to make things even I think I'll de-activate the manager who's been inactive the longest length of time, which is thischarmingman. Then I'll create a new season with 3 divisions of 10, 3 up and 3 down playing twice a week, same as this season then. That ok with everyone?
    Sorry, I've had a million and one things on lately and tended to forget all about it, can I have another chance? I'll set an alarm every match day, an alarm goddammit!*

    Quote Originally Posted by Bluebeard View Post
    Is the boss man really in? I'd say give TCM a shout before deleting him - he was reasonably active for a bit, I thought
    Ta, I know who my friends are now.

    *If it's already been allocated to someone else, it's fine, it's the fairest way, but if it's possible I'd like to keep my team.

  18. #3658
    First Team dancinpants's Avatar
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    Many of my four teams do I lose if let my VIP run out? 2 is it? Seriously losing my interest in this game > So maybe just the two teams will be enough for me.

  19. #3659
    Viva El Presidente! sligoman's Avatar
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    Quote Originally Posted by thischarmingman View Post
    Sorry, I've had a million and one things on lately and tended to forget all about it, can I have another chance? I'll set an alarm every match day, an alarm goddammit!*



    Ta, I know who my friends are now.

    *If it's already been allocated to someone else, it's fine, it's the fairest way, but if it's possible I'd like to keep my team.
    Nah that's grand if you want to stay on. I'll have a look at the next most inactive team.
    Life without Rovers, it makes no sense...it's a heartache...nothing but a fools game. S.R.F.C.


  20. #3660
    Seasoned Pro holidaysong's Avatar
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    I'd delete UCD before deactivating anyone else..
    www.dundalkfc.com

    Colin Scanlon - hero!

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